A series of look development snapshots from my capstone film Paper Birds!
Characters modelled and rigged in Maya. Environments constructed using hand modeled assets alongside assets from SketchFab. Textures done in Substance Painter. Renders done in Arnold.
Art assistance by Denisse Mari Aguilar.
For a sneak peak at the current progress, click here!
























































Different attempts at getting an MC Escher-like render using various shader setups. Final setup can be seen below, along with the node network used to get the desired result!




























